Product & UX/UI Design · In Development

PetPal: a companion-led discovery app for local food, travel & exploration

A local and travel discovery app where collectible pet companions help users find places to eat, explore, and experience, blending recommendations, character interaction, and lightweight gamification into a more personal way to discover the world around you.

Role · Product Designer
Timeline · In Development
Platform · Mobile App
Tools · Figma · AI
Mochi, Sugar, Bao and Pudding standing together on the grass next to an Explore and Adventure signpost
Begin the Journey
Let's start exploring!

Gather your companions. The journey begins.

Mochi, holding up a Goal and Problem sign to kick off the journey
Level 01 · Goal & Problem

Utility and connection, solved together

The Challenge

Local discovery still feels like homework: ideas live in one app, routes in another, and restaurant searches in a third. None of them understand the kind of day you're having.

The Opportunity

PetPal combines useful recommendations with a warm, collectible companion that reaches out first, before you even ask.

Proactive Personal Warm
↓ Keep scrolling
Sugar, dressed up to introduce the rest of the pet family
Level 02 · Pet Family

One family, four scenarios, endless collectibility

Rather than one mascot, a whole pet family covers the range of user preferences, each member has a distinct personality suited to a different scenario. You adopt a main buddy first, Shiba recommended by default, then unlock the rest as you explore.

Mochi the Shiba Inu, PetPal's default pet companion
The Steady One

Mochi

Loyal, warm and reliable, the buddy who always knows the way.

Everyday picks Navigation
Default buddy, adopted day one
Sugar the calico kitten companion
The Cozy One

Sugar

Lazy, healing and clingy, made for quiet spots and late nights.

Quiet spots Late nights
Unlocks after 2 check-ins
Bao the panda companion
The Explorer

Bao

Soft, dopey and curious, chasing check-ins and photo spots.

Travel check-ins Photo spots
Unlocks in Explore / Travel mode
Pudding the piglet companion
The Foodie

Pudding

Round, lovable and hungry, first to find the best local eats.

Food discovery Hidden local eats
Unlocks after 5 food spots
⤢ Click any buddy for their full profile
↓ Keep scrolling
Bao, cataloguing what was discovered along the way
Level 03 · Key Discoveries

Three things that set PetPal apart

💬
01Real-World Payoff
From conversation to exploration

Apps like Character.AI and Replika are built around the conversation itself. PetPal's companion talks, but its job is to get you out the door somewhere good. The payoff shows up in real life, not just in the chat.

🧭
02Utility + Warmth
Utility and warmth, not one or the other

Finch ties a pet's growth to self-care habits, which is great for routine but doesn't help you decide where to eat tonight. PetPal ties that same growth loop to actually useful local and travel decisions, so the companionship has something to do.

🐾
03Cast Over Solo
A cast, not one bot

Most companion apps give you a single character to build a relationship with. PetPal's four buddies each specialize in a different kind of outing: Mochi for everyday navigation, Sugar for quiet evenings, Bao for exploring new places, and Pudding for finding good food nearby.

Key TakeawayRecommendation tools optimize for utility. Companion apps optimize for connection. PetPal combines both.
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Pudding, holding up a Discover sign while mapping the journey
Level 04 · Mapping the Journey

Three principles, one companion doing the work

Every feature decision traces back to three principles that keep the product useful without losing its warmth.

01 Local Mode

The nearby, daily stuff: answers "what's good nearby?" in one tap and quietly becomes your everyday companion.

02 Explore / Travel Mode

Kicks in once you leave home, builds a check-in map, points out photo spots and local-only secrets, plans half-day routes.

03 Proactive Companion

Surfaces picks proactively, reading time, weather and location as implicit signals rather than waiting for you to type a search.

Tell PetPal what you need, or just open the app

Get 1 to 3 picks, no feed to scroll

See why: taste match, weather, trust score

Visit, check in, and watch your buddy grow

↓ Keep scrolling
Mochi, setting up camp for the design workshop
Level 05 · Design Exploration

From a generic list to a companion that talks back

The first pass looked like a generic recommendation feed. Testing showed the pet needed to be part of the interaction, so twelve screens mapped the full flow by hand, and the static pet icon became a buddy that speaks up, reacts to taps, grows through XP, and dresses for the moment through a zodiac-themed skin collection.

Early Wireframes · 12 Screens View All 12 Screens ↗
Wireframes: Splash and Log in / Sign up Wireframes: Choose your buddy and Name your buddy Wireframes: Taste quiz and Enable location Wireframes: Home and Place detail / Check-in Wireframes: Check-in map and My Pet Wireframes: Chat / Ask and Profile / Me
What Changed
Proactive chatterSpeaks up by time, weather, place. Live reactionsReacts to taps & check-ins. Grows with youXP unlocks new family members. Themed outfitsFits the moment with style.
↓ Keep scrolling
Sugar, dressed in a rabbit zodiac skin and holding up an Overview sign
Level 06 · Zodiac Skin Collection

Clear a mission, claim the look

Each buddy gets its own set of zodiac-themed skins, unlocked through missions, rarity, and progress.

4 Buddies
10+ Design Passes Each
01 · Mochi
Mochi zodiac skin collection mockup with Ox, Goat, Rabbit and Tiger skins
02 · Sugar
Sugar zodiac skin collection mockup with Ox, Dragon, Rabbit and Tiger skins
03 · Bao
Bao zodiac skin collection mockup with Ox, Dog, Dragon and Tiger skins
04 · Pudding
Pudding zodiac skin collection mockup with Rabbit, Dog, Ox and Tiger skins
⤢ Click any collection to view larger
↓ Keep scrolling
Bao, arriving at the final destination
Final Level · Final Design

Onboarding to discovery, one continuous flow

Adopt a buddy → set your taste → get trusted picks → check in → grow your pet. It should feel like hanging out with a companion, not filling out a search form. Below: an early prototype of the onboarding-to-home flow.

Prototype Walkthrough
Expand ↗
Adopt a Buddy
Set Your Taste
Trusted Picks
Check In

Choosing a buddy, then landing on the home feed. Click to view larger.

Mochi, Sugar, Bao and Pudding together
Takeaway · What I'm Learning

What I'm learning so far

Designing a companion-first product is different from designing a tool: every screen has to answer "what would the pet say here?" as much as "what does the user need to see?" Balancing a genuinely useful recommendation engine against a kawaii, emotional layer, without either one undercutting the other, has been the central design tension of this project, and one I'm still actively working through.

01 Core Hypothesis

"Does pet-IP companionship plus proactive personalized recommendation significantly outperform traditional search tools on retention and acceptance rate?"

02 The Next Evolution

"Moving away from a search tool people compare and get burned by, toward a companion that actually looks out for them."

03 Current Challenge

The pet models already move, but the rigging isn't there yet: right now they only play a handful of canned motions instead of reacting naturally to what's happening.

↓ Keep scrolling
To be continued...

The next chapter is on the road.

Next Steps · Roadmap

Where PetPal goes next

Piloted in one NYC neighborhood, built to scale beyond it.

01
02
03
04

MVP (0 to 3 mo) ✓ Concept Validated

Single NYC neighborhood. Buddy + right-now picks + check-in loop. Next: validate retention with real users.

Phase 2 (3 to 6 mo) In Progress

Testing and refining with real users: travel mode, smart routes, the check-in map and zodiac skins are all in that loop now.

Phase 3 (TBD)

Deeper personalization: taste profiles that get smarter with every check-in, more cities and membership, plus a voice interaction pilot.

Phase 4 (TBD)

IP collabs & merch, open ecosystem, real-visit data moat, plus better rigging for live character reactions.

How it sustains itself, later

Retention comes first, and monetization follows once the core loop actually works: zodiac skins you can earn through missions or just buy outright if they're rare, merchant listings with a redemption share, and brand or IP collabs with food and beverage, travel, and pet merchandise partners. The goal is for revenue to grow out of that trust, not compete with it, so PetPal doesn't get commercialized before the core experience has proven itself.

Want the full plan? Let's chat →
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Photography 3D & Motion Graphic / Visual Design Floracracy Bon Voyage Voluntopia First Cover
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